罗马全面战争入门脚本教程
2018-01-26 10:07:44   来源:   评论:0 点击:

打开data export_descr_advice txt 这个文件。要想要脚本工作,首先要添加一个线程。要添加如下代码:;------------------------------------------AdviceThread BackgroundScriptThreadGameArea CampaignIte
打开data\export_descr_advice.txt 这个文件。
 
要想要脚本工作,首先要添加一个线程。
要添加如下代码:
 
;------------------------------------------
AdviceThread BackgroundScriptThread
GameArea Campaign
 
Item BackgroundScriptItem1
Uninhibitable
Verbosity 0
Threshold 1
MaxRepeats 0
RepeatInterval 1
Attitude Normal
Presentation Default
Title BackgroundScriptTitle1
On_display scripts\show_me\background_script.txt
Text BackgroundScriptText1
 
就是这样一段代码。注意,那条横线也是要的。
同样是在export_descr_advice.txt文件,在尾端添加以下代码:
 
Trigger background_script_trigger_1
WhenToTest ButtonPressed
 
Condition ButtonPressed faction_button
 
AdviceThread BackgroundScriptThread 1
 
;------------------------------------------
Trigger background_script_trigger_2
WhenToTest ButtonPressed
 
Condition ButtonPressed construction_button
 
AdviceThread BackgroundScriptThread 1
 
;------------------------------------------
Trigger background_script_trigger_3
WhenToTest ButtonPressed
 
Condition ButtonPressed recruitment_button
 
AdviceThread BackgroundScriptThread 1
 
;------------------------------------------
Trigger background_script_trigger_4
WhenToTest SettlementSelected
 
AdviceThread BackgroundScriptThread 1
 
4楼的代码 我做简单的讲解:
 
Trigger background_script_trigger_1
WhenToTest ButtonPressed
 
Condition ButtonPressed faction_button //按下派系的那个按钮 触发这个脚本
 
AdviceThread BackgroundScriptThread 1
 
;------------------------------------------
Trigger background_script_trigger_2
WhenToTest ButtonPressed
 
Condition ButtonPressed construction_button //这个是建设按钮
 
AdviceThread BackgroundScriptThread 1
 
;------------------------------------------
Trigger background_script_trigger_3
WhenToTest ButtonPressed
 
Condition ButtonPressed recruitment_button //这个是招募单位按钮
 
AdviceThread BackgroundScriptThread 1
 
;------------------------------------------
Trigger background_script_trigger_4
WhenToTest SettlementSelected //这个是选择城市
 
AdviceThread BackgroundScriptThread 1
 
准备工作完成,然后找data\scripts\show_me文件夹里面
新建一个记事本,名字叫background_script.txt
 
然后把以下代码复制进去:
 
script
 
; Anything following a semicolon is a comment.
 
; Remove the adviser portrait from screen.
select_ui_element advisor_dismiss_button
simulate_mouse_click lclick_up
 
; Wait for it to go away.
while I_AdvisorVisible
end_while
 
suspend_unscripted_advice true
 
; Open the adviser message bubble automatically whenever advance_advice_thread is called.
; I recommend using this method instead of the select_ui_element + simulate_mouse_click approach.
; Do NOT mix both methods, though, or the advisor will show and then immediately close before
; you get a chance to read the text.
declare_show_me
 
; Very useful for debugging - uncomment to use
;console_command toggle_perfect_spy
 
;;;
;;; --- Forced shutdown ---
;;;
;;; Press 'Esc' on the campaign map, then click on the '?' button in the
;;; menu scroll to terminate the script.
;;;
;;; When would this be useful? -- When you are already in a game and
;;; exit back to the main menu to restart the campaign, or reload a saved
;;; game, RTW does not automatically terminate the script, so you have
;;; to do it yourself. If you leave the old script running, you'll have all
;;; sorts of weird problems with the script in the new game.
;;;
monitor_event ScrollAdviceRequested ScrollAdviceRequested end_game_scroll
terminate_script
end_monitor
 
; Handle saved game reloads
monitor_event GameReloaded TrueCondition
terminate_script
end_monitor
 
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;;; This is where to put your own code
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
 
; For example, this will give you 1 gold at the beginning of every turn
monitor_event FactionTurnStart FactionIsLocal
console_command add_money 1
end_monitor
 
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;;; End of your code
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
 
; Spin forever - Do not let the script terminate or any monitors you have set up will immediately get thrown away.
; In M2TW scripts, this loop is replaced by the wait_monitors command. Unfortunately, this command is not available in RTW.
while I_TurnNumber < 99999
suspend_unscripted_advice true
end_while
 
end_script
 
script
 
; Anything following a semicolon is a comment.
 
; Remove the adviser portrait from screen.
select_ui_element advisor_dismiss_button
simulate_mouse_click lclick_up
 
; Wait for it to go away.
while I_AdvisorVisible
end_while
 
suspend_unscripted_advice true
 
; Open the adviser message bubble automatically whenever advance_advice_thread is called.
; I recommend using this method instead of the select_ui_element + simulate_mouse_click approach.
; Do NOT mix both methods, though, or the advisor will show and then immediately close before
; you get a chance to read the text.
declare_show_me
 
; Very useful for debugging - uncomment to use
;console_command toggle_perfect_spy
 
;;;
;;; --- Forced shutdown ---
;;;
;;; Press 'Esc' on the campaign map, then click on the '?' button in the
;;; menu scroll to terminate the script.
;;;
;;; When would this be useful? -- When you are already in a game and
;;; exit back to the main menu to restart the campaign, or reload a saved
;;; game, RTW does not automatically terminate the script, so you have
;;; to do it yourself. If you leave the old script running, you'll have all
;;; sorts of weird problems with the script in the new game.
;;;
monitor_event ScrollAdviceRequested ScrollAdviceRequested end_game_scroll
terminate_script
end_monitor
 
; Handle saved game reloads
monitor_event GameReloaded TrueCondition
terminate_script
end_monitor
 
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;;; This is where to put your own code 
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
 
; For example, this will give you 1 gold at the beginning of every turn
;举个例子 这个代码 在每回合初 将给你的派系一块钱
 
monitor_event FactionTurnStart FactionIsLocal //这行开始
console_command add_money 1 //这个就是传说中的秘籍了。
end_monitor //到这边,这三行就是脚本的主要内容了。脚本代码都将放在这边。
 
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;;; End of your code
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
 
; Spin forever - Do not let the script terminate or any monitors you have set up will immediately get thrown away.
; In M2TW scripts, this loop is replaced by the wait_monitors command. Unfortunately, this command is not available in RTW.
 
//在游戏中 第10万回合之前,脚本有效。
while I_TurnNumber < 99999
suspend_unscripted_advice true
end_while
 
end_script
 
在data\text\export_advice.txt 这个文件底部加以下代码:
 
{BackgroundScriptTitle1}魔戒脚本//名字随便起
{BackgroundScriptText1}脚本启动
 
简单的暴兵脚本
 
 
monitor_event FactionTurnStart FactionType carthage
and I_TurnNumber = 1
 
spawn_army
faction carthage
 
character Hannibal Barca, named character, age 16, , x 80, y 45
unit carthaginian general's cavalry, 10 exp 3 armour 3 weapon_lvl 3
unit carthaginian sacred band infantry, 10 exp 3 armour 3 weapon_lvl 3
unit carthaginian sacred band infantry, 10 exp 3 armour 3 weapon_lvl 3
unit carthaginian sacred band infantry, 10 exp 3 armour 3 weapon_lvl 3
unit carthaginian sacred band infantry, 10 exp 3 armour 3 weapon_lvl 3
 
end
 
terminate_monitor
end_monitor
 
做简单的说明:
 
monitor_event FactionTurnStart FactionType carthage //派系是迦太基,可以改别的
and I_TurnNumber = 1 //游戏开始之后的回合数
 
spawn_army
faction carthage //迦太基派系
 
character Hannibal Barca, named character, age 16, , x 80, y 45 //将军名字叫汉尼拔巴卡,16岁,会在80,45这个坐标出现。
unit carthaginian general's cavalry, 10 exp 3 armour 3 weapon_lvl 3 //迦太基后期将军卫队,人数,经验,金防,金攻。
unit carthaginian sacred band infantry, 10 exp 3 armour 3 weapon_lvl 3 //圣团骑兵。
unit carthaginian sacred band infantry, 10 exp 3 armour 3 weapon_lvl 3
unit carthaginian sacred band infantry, 10 exp 3 armour 3 weapon_lvl 3
unit carthaginian sacred band infantry, 10 exp 3 armour 3 weapon_lvl 3
 
end
 
terminate_monitor
end_monitor
 
还有个脚本,更改派系关系的,偶还没测试,但是魔戒mod也是这样的格式,应该是没有问题的。
 
 
monitor_event FactionTurnStart FactionIsLocal 
and FactionType germans 
console_command diplomatic_stance germans carthage allied 
end_monitor
 
以上的意思是日耳曼跟迦太基同盟
 
强制同盟脚本有效果。以下放代码
 
monitor_event FactionTurnStart FactionIsLocal
and FactionType carthage
and I_TurnNumber < 100
 
console_command diplomatic_stance carthage gauls allied
end_monitor
 
100回合内,迦太基跟高卢强制同盟
 
强制外交关系:同盟、中立、战争。
 
monitor_event FactionTurnStart FactionIsLocal
and I_TurnNumber < 100
 
console_command diplomatic_stance romans_julii gauls allied
console_command diplomatic_stance romans_julii romans_brutii neutral
console_command diplomatic_stance britons numidia war
end_monitor
 
 
给钱脚本, 实际上只有n-1个回合加了钱 并且不使用红罗的时候才加钱。
 
monitor_event FactionTurnStart FactionIsLocal
and not I_LocalFaction romans_julii
and I_TurnNumber < 3
 
console_command add_money romans_julii, 40000
end_monitor
 
脚本的分类:
 
一、战役脚本,这种脚本是添加在descr_strat.txt文件最末尾的地方,这种脚本的特点是,只运行一次,在你新开始帝国会战的时候,运行一次,仅此一次,以后不管是保存还是读取游戏,都不会再触发这个脚本。典型代表就是罗马的游戏教学战役。
 
二、background script 这种脚本,是在advice文件里面添加线程实现的。它有两个优点,第一:当脚本运行起来,它允许你保存或者读取游戏存档,第二,在你读取存档之后,你可以重新让脚本运行起来。这种脚本,常常涉及到左上角的建议按钮,点击'Show me how' 按钮激活脚本。mod大多数都是这样的脚本,相信玩mod的筒子们对这种脚本应该是很熟悉的。
 
三、on-demand script 这种是按需求的脚本,比如一年四回合脚本,按F1,再按问号,再按一下“告诉我怎么做”激活脚本,这是需要手动来激活脚本。
 
来简单说说export_descr_advice.txt这个文件,它跟以下两个文件相似。
export_descr_ancillaries.txt 这个是修改随从的文件。
export_descr_character_traits.txt 这个是修改将军技能的文件。
 
当你增加新随从的时候,比如我加一个超级阿基米德,你得写它的属性,比如三围加10,然后在文件后面写trigger,你得写什么条件获得这个随从。
这个脚本也一样的道理,只不过,你要先添加一个线程(把线程想象成一个随从,这样肯定更加好理解),当你新增加了一个线程,接下来要写的就是这个线程的触发,也就是说这个线程什么条件才启动(你可以理解成,什么条件获得“随从”)
 
Data\text\export_advice.txt 这个文件,其实是翻译的说明,跟建筑说明不一样的是,这个必须要有,不然就会跳出游戏。--!后果很严重,如果增加新兵种,不给文字说明不要紧,但是这个advice必须要给文字说明
这个步骤是可选的,如何让你的background script在进入战役的时候,自动运行。
 
在Data\world\maps\campaign\imperial_campaign\descr_strat.txt 这个文件
打开它,最末尾,你可以看到这样一行 
 
; >>>> start of regions section <<<<
 
 
在这个文件的最最最后面添加 以下两行
script
campaign_script.txt 
 
在Data\world\maps\campaign\imperial_campaign这个文件夹,就是跟start同一文件夹下面,新建一个campaign_script.txt 记事本
添加以下内容:
 
script
 
wait 1
advance_advice_thread BackgroundScriptThread
wait 1
select_ui_element advisor_portrait_button
simulate_mouse_click lclick_up
 
end_script
 
这样,你的脚本在进入游戏的时候,就会自动运行
 
正确有效的写法如下:
 
 
monitor_event FactionTurnStart FactionIsLocal
and I_TurnNumber <= 20
 
if I_SettlementOwner Thermon = greek_cities
and FactionBesieged greek_cities
 
console_command create_unit Thermon "greek hoplite spartan" 1
 
end_if
end_monitor
 
当色蒙被围城,然后就在色蒙刷一队SBD。。。
 
暴兵脚本(复制的时候,把//后面都删掉)
 
monitor_event FactionTurnStart FactionIsLocal
and I_TurnNumber =2 //第二回合起效果
and not I_LocalFaction seleucid //玩家不是选的小塞
 
//这边开始是暴兵脚本
spawn_army
faction seleucid
//将军的名字,年龄,坐标
//后面几行是单位,经验,防御,攻击,
character Achaeus, named character, age 22, x 201, y 45
unit greek general's guard cavalry early, exp 2 armour 2 weapon_lvl 2
unit east heavy cataphract, exp 2 armour 1 weapon_lvl 1
unit east heavy cataphract, exp 2 armour 1 weapon_lvl 1
unit east heavy cataphract, exp 2 armour 1 weapon_lvl 1
unit east heavy cataphract, exp 2 armour 1 weapon_lvl 1
end
//给将军特技
console_command give_trait Achaeus GoodCommander 4
//给将军随从
console_command give_ancillary Achaeus bodyguard
 
end_monitor
 
两类刷兵脚本:
 
 
暴兵脚本(只能特定某个回合刷兵)
 
第二回合 不是选小塞进行游戏,刷一将军 4队铁甲罐头
 
monitor_event FactionTurnStart FactionIsLocal
and I_TurnNumber =2
and not I_LocalFaction seleucid
 
spawn_army
faction seleucid
character Achaeus, named character, age 22, x 201, y 47
unit greek general's guard cavalry early, exp 2 armour 2 weapon_lvl 2
unit east heavy cataphract, exp 2 armour 1 weapon_lvl 1
unit east heavy cataphract, exp 2 armour 1 weapon_lvl 1
unit east heavy cataphract, exp 2 armour 1 weapon_lvl 1
unit east heavy cataphract, exp 2 armour 1 weapon_lvl 1
end
 
console_command give_trait Achaeus GoodCommander 4
console_command give_ancillary Achaeus bodyguard
 
end_monitor
 
 
 
刷兵脚本(在城市里面刷兵,可以多回合刷)
 
monitor_event FactionTurnStart FactionIsLocal
and I_TurnNumber < 2
and I_SettlementOwner Corinth = Macedon
 
console_command create_unit Corinth "merc vandal raiders" 1
 
 
end_monitor
 
spawn_army 如果用and I_TurnNumber <3 会出现每回合都刷兵,而且不停的刷。。。陷入死循环一样。。。

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